Œil fou : Différence entre versions
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Every upgrade increases the view radius by one field. The maximum upgrade amounts to 43. Then the whole map turns out visible. | Every upgrade increases the view radius by one field. The maximum upgrade amounts to 43. Then the whole map turns out visible. | ||
− | [[Image: | + | [[Image:Menu_Bar_Bouton_OeilFou.png|frame|left|Bouton ''oeil Fou'' dans la [[Barre Menu]] ]]<br clear="all"/> |
== Function == | == Function == |
Version du 13 novembre 2009 à 16:24
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Œil fou
[[Image:Fichier:Batiment Œil fou.png|Œil fou]]
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Fonction: | Surveillance des héros, champs de vision |
Prérequis | |
Racine de Pierre: | Niveau 1 |
Rien n'est plus dangereux que l'ignorance. Chacun est bien avisé de développer et d'améliorer l'œil Fou.
Ignorance is most dangerous. Everybody is well-advised to develop and upgrade the Mad Eye. Crazy view of distant countries is the reward. Attacking heroes are fast recognised and movements of other heroes can be pursued.
Every upgrade increases the view radius by one field. The maximum upgrade amounts to 43. Then the whole map turns out visible.
Function
If one summons his Mad Eye on first level, it shows the vicinity of the palace in the distance of a field.
Here you find the current palaces, sentinels and heroes located in the area. | |
This is the detailed map. With the mouse you can shift the look at the details. The form of the symbols on a field marks palaces, heroes or artefacts. The colour of the symbols shows their amount. (The screenshot shows the shortened version where instead of icons numbers are displayed) | |
On this map you overlook the whole empire of Xhodon. It is possible to navigate with the mouse. If you select the artefacts in the field "Search" (4), these are indicated in form of red points. | |
Here you can search artefacts, sentinels and coordinates (Only sentinels inside your eye's range are displayed). The screenshot shows the Mad Eye with the Magic Eye upgrade, which adds some search features. | |
Here you can fade in and out the different map information. |
Legend
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Conjuring costs
These formulas are only suppositions!
Conjuring costs Herb Essences = 823 * level2 Conjuring costs Crystal Splinters = 1132 * level2 Conjuring costs Power Stones = 565 * level2 Conjuring costs Gold Resin = 734 * level2 Conjuring costs Mana = 602.7 * level
(use common rounding method)
Experienced data: Modèle:Building Data