Œil fou

De Xhodon
Révision de 13 novembre 2009 à 16:04 par Gaia (discuter | contributions) (ajouté)

(diff) ← Version précédente | Voir la version courante (diff) | Version suivante → (diff)
Aller à : navigation, rechercher
Icon Translate.png Cet article/paragraphe doit être traduit ou la traduction est en cours.

Attention! Vous êtes priés de ne pas traduire le wiki avec les traducteurs en ligne!
Bien souvent, les traductions ne sont absolument pas fiables, car elles sont littérales!

Modèle:Nav Building

Modèle:Infobox Building Ignorance is most dangerous. Everybody is well-advised to develop and upgrade the Mad Eye. Crazy view of distant countries is the reward. Attacking heroes are fast recognised and movements of other heroes can be pursued.

Every upgrade increases the view radius by one field. The maximum upgrade amounts to 43. Then the whole map turns out visible.

Button Mad Eye in the Menu Bar

Function

Mad Eye overview

If one summons his Mad Eye on first level, it shows the vicinity of the palace in the distance of a field.

001.png Here you find the current palaces, sentinels and heroes located in the area.
002.png This is the detailed map. With the mouse you can shift the look at the details. The form of the symbols on a field marks palaces, heroes or artefacts. The colour of the symbols shows their amount. (The screenshot shows the shortened version where instead of icons numbers are displayed)
003.png On this map you overlook the whole empire of Xhodon. It is possible to navigate with the mouse. If you select the artefacts in the field "Search" (4), these are indicated in form of red points.
004.png Here you can search artefacts, sentinels and coordinates (Only sentinels inside your eye's range are displayed). The screenshot shows the Mad Eye with the Magic Eye upgrade, which adds some search features.
005.png Here you can fade in and out the different map information.

Legend

colspan="2" style="border-bottom:1px solid #Modèle:ColorBorder;" | Heroes
1-2 Heroes 1 - 2
3-6 Heroes 3 - 6
7-10 Heroes 7 - 10
11-20 Heroes 11 - 20
colspan="2" style="border-bottom:1px solid #Modèle:ColorBorder;" | Palaces
1-2 Palaces 1 - 2
3-4 Palaces 3 - 4
5-6 Palaces 5 - 6
7-8 Palaces 7 - 8
9-10 Palaces 9 - 10
colspan="2" style="border-bottom:1px solid #Modèle:ColorBorder;" | Sentinels
Sentinel Level 1 Level 1
Sentinel Level 2 Level 2
Sentinel Level 3 Level 3
Sentinel Level 4 Level 4
Sentinel Level 5 Level 5
Sentinel Level 6 Level 6
Sentinel Level 7 Level 7
Sentinel Level 8 Level 8
Sentinel Level 9 Level 9
Sentinel Level A Level A
colspan="2" style="border-bottom:1px solid #Modèle:ColorBorder;" | Various
War Camp War Camp

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences =  823 * level2
Conjuring costs Crystal Splinters = 1132 * level2
Conjuring costs Power Stones =  565 * level2
Conjuring costs Gold Resin =  734 * level2
Conjuring costs Mana =  602.7 * level

(use common rounding method)

Experienced data: Modèle:Building Data