Tic : Différence entre versions

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A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.
 
A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.
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Version du 26 novembre 2009 à 01:11

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Affichage de l'horloge "Tic"

A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes, so in a period of one hour, twelve ticks take place. The tick is the smallest unit of time in this game.

At the moment of the tick

A conjuration of a Building needs a certain number of ticks until it is finished "all at once". Creatures gather bit by bit every 12 ticks (one hour) after beginning summoning.

Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.